|
|
84%
Great Visuals
Fun Online Mode
Lacks Career Depth
|
|
Since the release of the
Fight Night Round 3 demo on the XBox 360 Marketplace, next generation gamers and
fight fans have been eager to get their hands on EA Sport’s latest instalment of
the series. FNR3 certainly looks the part graphic wise. Detail levels on each
fighter look fantastic. While each genuine fighter has been masterfully rendered
to resemble Oscar De La Hoya, Bernard Hopkins and Joe Frazier, randomly
generated opponents also look great. If your lucky enough to have a HD
television or to have got your hands on a VGA HD cable to allow for use with a
TFT PC monitor the spray of sweat as punches land and camera lighting effect
really show what the hardware in the latest consoles can do. So how does it play?
The first thing you’ll notice is the speed of gameplay. Punches are noticeably
delivered slower compared to the previous title. There is more emphasis on
timing this time around, especially in Career Mode when you battle against the
games AI. Blocked punches now result in a split second delay allowing for a
counter punch, so it pays to tighten up your defence.
Such an improvement in
graphics allows for a pretty cool create a boxer feature where just about any
boxer can be created. Not only can face, forehead, chin, eyes, cheeks be altered
easily, but so can be fight styles. Many of which can be unlocked from other
game modes in the game. We were able to make a damn good Apollo Creed in about
five minutes of tweaking even without any of the additional fight styles or
shorts unlocked. As like any of the pre-created fighters, this custom boxers can
be used in both the quick matches and the career modes of FNR3.
On the topic of Career Mode,
we were particularly curious as to how EA Sports were going to improve on Round
2’s boxing game world. The previous title introduced rankings and the amateur
career and while this allowed you to track the championship linage, it lacked
any real perception of being in the boxing world. Often the fight record of
opponents didn’t correspond with the brief news snippets the game provided. Nor
was there any means of knowing what was happening in other weight classes during
your career. No managerial choices for your boxer were there and nor was there
any real fight calendar allowing
for you to watch other fights and plan your strategy against a future opponent.
These limitations certainly provided scope for improvement..
Instead of tackling these
omissions head on, the developers have tried to get round this by totally scrapping the rankings. This hits FNR3 pretty hard.
The career mode, while introducing the element of rivals, where you are forced
to fight a particular opponent 3 or 4 times in your career seriously lacks any
thought or preparation between fights from the gamer. Fights are now given to
you one after the other, a la Frank Bruno’s boxing or Super Punch Out from the
eighties. You do get alternative opponents half of the time, but you have no
idea who these guys have fought. They may have mixed with championship
opposition, or with just corndog vendors or part-time dockworkers looking for a
bit of extra cash. Needless to say, forget about seeing who the current champion
is or heaven forbid, even watch the title defence. Too much is asked of the
gamers imagination. A monthly ingame publication showing latest results, who is
up next for the champ, retirements, special offers for that month on a
particular piece of training equipment or even which boxer has been done for
banned substances would have been great. The games also needs to keep an up to
date database of all of the fights and happenings of the fight world across all
weight classes. The rivals feature which is often referred to by the commentator
is a nice touch, but could only really compliment the world boxing rankings, not
replace them.
Other game modes include a
Hard Hits mode that is an arcade-styled where the object is to knock your
opponent down as many times as possible for 15 rounds. While this is pretty good
fun if you have a second controller and some friends round, even better is the
ESPN classic bouts. In this mode you can relive or change the outcome of a few
of memorable classic bouts such as Ali vs Frazier, Ray Leonard vs Hagler or
Barrera vs Morales. Each rivalry is complimented with video and dedicated
commentary proceeding and during the fight.
The game’s controls haven’t
changed from the previous title, which will no doubt be a good thing for both
returning fans and gamers new to the series. Personally, I still enjoy the feel
of the Total Punch Control by way the right analog stick and the dodging and
parrying can still seem a bit stiff but it’s still wonderfully responsive. This
year we see three new impact punches like the ESPN Haymaker, the Flash KO and
the Stun Punch. All three bring more flash and style to each round and they’re
nicely effective when executed correctly. You’ll be glad these new impact
punches are available because even in the medium setting the opponent AI is
sharp.
The real fun begins when you
take Round 3 online. Players can use their career boxers online against another
player’s created boxer or a boxing legend. Fight Night Round 3 over Xbox Live is
where gamers will get the bang for their buck out of this title. Fights via Xbox
Live will get your blood pumping as this time it really counts. Xbox Live
supports leaderboards and rankings for players who love to boast and talk trash.
Playing against a real opponent is so rewarding when you get that knockout that
you’ll keep coming back for more.
Screenshots
More
Game Reviews
|