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82%
Visually Outstanding
Lots of Special Punches
Career Mode Lacks Depth
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Having played earlier versions,
I was excited to get the chance to review EA Sports newest installment
of their Knockout Kings series on my new XBox console monster. Once the
soundtrack and movie are through, you get presented four main modes featured
in the game, Play Now, Exhibition, 8 man Tournament Mode and Career Mode
- I'll get back to them later. Let me first focus on the game in the ring.
The moment Richard Steele barked 'Box!' and the camera zoomed in on the
action I knew I was in for a treat. The graphics and visuals are absolutely
stunning. There is no question EA have used some sort of motion capture
here for the boxers to bob, weave, throw punches from so many angles. Just
watching your pug move around the ring with remarkable fluidity is a sight
to behold. After the initial splendor of the scenery has sunk in.. after
I had already been nailed three times by my German journeyman opponent..
I got to work. The gamepad buttons represent the long jabs and the inside
hooks. The use of the right trigger allows for the use of uppercuts, rather
than jabs - which is a welcome addition when ripping the head back of numerous
low crouching adversaries! The commentary, while a little repetitive adds
a nice atmosphere to the fights, especially when your fighting in the big
venues at Caesars Palace or Wembley where the crowds go nuts.
It's fun, very fun, but once you
get out of the ring and manage your man's training and career, everything
takes an unexpected nose dive. Let me explain. In career mode you are limited
to 15 fights. There are 3 sparsely populated tiers of opposition with Ali
at the top as champ. Then there are the ratings.. Well.. there is none...
thats the big problem with Knockout Kings 2002. I know right now, the lack
of dynamic ratings, thin number of opponents and heavy arcade bias is going
to irate the boxing fans who are familiar with the sport. To put it in
perspective - Imagine a football game being released without league tables
implemented in the game.
If you're looking at new prospects
coming up into the game to knock you off the top when you do get there
- forget it. The 15 set fighters in each of the 3 divisions, is simply
not enough opposition to have a fulfilling "career" in the game. What makes
this so surprising is that EA Sports have created games in other sports
with incredible depth. The game just cries out for new randomly generated
boxers to come in periodically and add a little variation.
While not as linear as many boxing
games of the 80s and 90s - Knockout Kings 2002 's rise up the ranks is
horrificly rigid. Simply put - if you beat five of the six journeymen you
can fight one of the five moderate fighters like Vitali Klitschko. Beat
four or them and you fight the three contenders like Holyfield, before
you can lock horns with Ali for the title. Ali is always the champ - he
fights no one else to keep that mantle, only you and only then if you beat
the three other set contenders.
I tried to be cute and create my
own boxers to pad the division and add a little varience to the game. Imagine
my surprise when I found I could only load one custom made boxer at a time
for exhibition or tournament mode, making it a pretty lengthly job. To
add insult to injury, while all opponents in the game are correctly named,
custom boxers are deprived of having spaces in theirs.. so forget about
creating "Mike Tyson". I can only assume EA Sports have intended this game
to be a rental, rather than a buy.
That said, the shear excitement
of mixing it with fantastically detailed opponents like Lennox Lewis, Evander
Holyfield and both the Klitschko brothers, rises it above the game's limited
depth and makes this worth a look by all fight fans. With its career mode
limitations it has left the market wide open for a wave of new fight games
coming out very soon. Time will tell if they can bridge the hulking gap
between punchout action and immersive management in a boxing game - maybe
Knockout Kings 2003 will!
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